[Bf-committers] number of commiters
nathan at letworyinteractive.com
Wed Dec 22 07:53:49 CET 2010
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On 22.12.2010 8:36, Michael Fox wrote:
> Recently i have noticed a rathur alarming trend in that its getting
> extreamly easy to become a commitor, especially in bf-extensions. I was
> once a position you had to earn and work hard for, now you show up with
> a patch or 2, and you become a commiter.
bf-extensions is separate from bf-blender precisely because it's
intended as a place where user/community can improve on existing
scripts. There is a fairly strict policy on what goes into bf-extensions
trunk and what stays into contrib. There is a way of showing warnings to
users for scripts downloaded and installed from ie. contrib, whether
there are issues with it or not.
Now, if you're talking about bf-blender SVN, that even got a clean-up
before the migration. It still isn't _that_ easy to get write access to
> The result of this is causing me concern as i think the standard of code
> is going fall quite drastically and blender is splintered enough as it
> is, failing to follow the paradigms and rules that were developed.
I don't foresee any drastic code quality reduction compared to what we
> is anyone else noticing this or am i just being paranoid again
Can't say I've seen disturbing development in bf-blender or
bf-extensions - and where bugs are found, patches can be made to improve.
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