[Bf-committers] New Blender Foundation/Institute crew

§ĥřïñïďĥï Ŗäö shrinidhi666 at gmail.com
Thu Aug 5 15:34:32 CEST 2010

Wish u all the best Brecht and Thanks for all the goodies you have put into
blender . :) .


On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel <brecht at blender.org>wrote:

> Hi all,
> Here's a few more details on the changes. My contract at the Blender
> Institute was until the end of this month, and I've been contemplating
> a bit what I should do in the future. It's been great working here,
> and I'm very grateful to Ton, he gave me a lot of freedom to work on
> what I wanted to work on, and I've learned a lot from him in the past
> years. I feel like after 3 years I need a different challenge, just
> doing something a bit different, so I started looking around and found
> a job at Refractive Software, with the advantage that it's closer to
> where I live.
> I'll still be involved in Blender development, but again in my spare
> time as I did before I started working here. There's no non
> competition agreement or anything like this. I'll still work on
> getting Durian features merged into trunk, getting 2.5 finished, and
> other things after that, there's still many areas in Blender I'd like
> to improve in the future. In terms of internal render engine
> development however I won't be involved much anymore, focusing more on
> external render engine integration, but I'll of course try to get
> render branch features merged and help others understand how it works.
> Thanks to everyone who's helped out with development/documentation and
> supported open movie projects. Further, I'll still be on IRC, mailing
> lists, committing to svn, so no massive change there.
> Thanks,
> Brecht.
> On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal <ton at blender.org> wrote:
> > Hi all,
> >
> > After three years of more than excellent services at Blender
> > Institute, Brecht has decided to move on with his career and accept
> > per september a position as software architect at Refractive Software
> > in Belgium, which is close to where he lives. He will be working on
> > the very promising Octane renderer, which caused many heads to turn at
> > the last Siggraph expo.
> >
> > Brecht's position will be filled by Campbell Barton, who will start
> > working full time on Blender development, coder support, bug fixing
> > and Python design - working from his home in Melbourne Australia. Well
> > he did this mostly already, but now will be official and paid! :)
> > Currently Diego Borghetti is working half time for the Blender
> > Foundation on bug tracker support. This month I'll also know more of
> > our financial scope, but quite likely another full timer can be
> > recruited then for support & fixing.
> >
> > It's been a great pleasure and honour to have Brecht work for us in
> > the past years. He's done tremendously important contributions, for
> > which I certainly will miss him. Luckily Brecht will remain involved
> > with Blender, also as a developer in his spare time.
> >
> > I wish Brecht all the luck and success with his new job, and welcome
> > Campbell to the team!
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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