[Bf-committers] New Blender Foundation/Institute crew

Agustin Benavidez agustinbenavidez at gmail.com
Thu Aug 5 15:38:08 CEST 2010


This

2010/8/5 §ĥřïñïďĥï Ŗäö <shrinidhi666 at gmail.com>

> Wish u all the best Brecht and Thanks for all the goodies you have put into
> blender . :) .
>
> thanks
> shrinidhi
>
> On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel <brecht at blender.org
> >wrote:
>
> > Hi all,
> >
> > Here's a few more details on the changes. My contract at the Blender
> > Institute was until the end of this month, and I've been contemplating
> > a bit what I should do in the future. It's been great working here,
> > and I'm very grateful to Ton, he gave me a lot of freedom to work on
> > what I wanted to work on, and I've learned a lot from him in the past
> > years. I feel like after 3 years I need a different challenge, just
> > doing something a bit different, so I started looking around and found
> > a job at Refractive Software, with the advantage that it's closer to
> > where I live.
> >
> > I'll still be involved in Blender development, but again in my spare
> > time as I did before I started working here. There's no non
> > competition agreement or anything like this. I'll still work on
> > getting Durian features merged into trunk, getting 2.5 finished, and
> > other things after that, there's still many areas in Blender I'd like
> > to improve in the future. In terms of internal render engine
> > development however I won't be involved much anymore, focusing more on
> > external render engine integration, but I'll of course try to get
> > render branch features merged and help others understand how it works.
> >
> > Thanks to everyone who's helped out with development/documentation and
> > supported open movie projects. Further, I'll still be on IRC, mailing
> > lists, committing to svn, so no massive change there.
> >
> > Thanks,
> > Brecht.
> >
> > On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal <ton at blender.org> wrote:
> > > Hi all,
> > >
> > > After three years of more than excellent services at Blender
> > > Institute, Brecht has decided to move on with his career and accept
> > > per september a position as software architect at Refractive Software
> > > in Belgium, which is close to where he lives. He will be working on
> > > the very promising Octane renderer, which caused many heads to turn at
> > > the last Siggraph expo.
> > >
> > > Brecht's position will be filled by Campbell Barton, who will start
> > > working full time on Blender development, coder support, bug fixing
> > > and Python design - working from his home in Melbourne Australia. Well
> > > he did this mostly already, but now will be official and paid! :)
> > > Currently Diego Borghetti is working half time for the Blender
> > > Foundation on bug tracker support. This month I'll also know more of
> > > our financial scope, but quite likely another full timer can be
> > > recruited then for support & fixing.
> > >
> > > It's been a great pleasure and honour to have Brecht work for us in
> > > the past years. He's done tremendously important contributions, for
> > > which I certainly will miss him. Luckily Brecht will remain involved
> > > with Blender, also as a developer in his spare time.
> > >
> > > I wish Brecht all the luck and success with his new job, and welcome
> > > Campbell to the team!
> > >
> > > -Ton-
> > >
> > >
> ------------------------------------------------------------------------
> > > Ton Roosendaal  Blender Foundation   ton at blender.org
> www.blender.org
> > > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> > >
> > > _______________________________________________
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> > >
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>
>
>
> --
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>
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