[Bf-committers] blender2.5's new IK

malefico malefico at malefico3d.org
Sat Sep 19 16:39:09 CEST 2009

Benoit Bolsee wrote:
> Many
> applications can be derived from this concept:
> - manual tuning of IK pose by rotating bones in the UI
> - give preferred direction for certain bones (relative to parent bone)
> - automatic deviation from precorded actions based on a cartesian
> constraint (e.g. avoid an obstacle)
> - smoothing of a precorded action based on robot dynamics (e.g. max
> velocity)
> - control the joint angle by python

Sounds really cool, are you going to work on any of these ?



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