[Bf-committers] Fullscreen mode command line option (-W) not handled in creator.c

Campbell Barton ideasman42 at gmail.com
Tue Oct 13 10:42:43 CEST 2009


fairly sure this is just one of the many things that needs adding back
though there are a few areas - eg texface editing that Id like to have
reviewed to see how it could be done better then in 2.4x

On Tue, Oct 13, 2009 at 9:43 AM, Damien Plisson <damien.plisson at yahoo.fr> wrote:
> Hi all,
>
> Regarding the -W command line option to start in fullscreen mode, is
> there a reason why it is not handled in creator.c ? Or is it just
> another todo for 2.5 beta.x ?
>
> Thanks,
> Damien
>
> Début du message réexpédié :
>
>> De : <noreply at projects.blender.org>
>> Date : 13 octobre 2009 02:45:26 HAEC
>> À : noreply at projects.blender.org
>> Objet : [bf-blender-Bug Tracker][18682] No mouse input in Blender
>> fullscreen mode (-W) in OSX
>> Répondre à : noreply at projects.blender.org
>>
>> Bug Tracker item #18682, was opened at 03-05-2009 17:41
>> You can respond by visiting:
>> http://projects.blender.org/tracker/?func=detail&atid=125&aid=18682&group_id=9
>> Or by replying to this e-mail entering your response between the
>> following markers:
>> #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
>> (enter your response here)
>> #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
>>
>> Status: Closed
>> Priority: 3
>> Submitted By: Dalai Felinto (dfelinto)
>> Assigned to: Damien Plisson (damien78)
>> Summary: No mouse input in Blender fullscreen mode (-W) in OSX
>> Category: OSX related
>> Resolution: Fixed
>> Group: current SVN version
>>
>>
>> Initial Comment:
>> Cursor doesn't work in Blender fullscreen mode (-W) in OSX
>>
>> I don't know exactly the extension of this bug since I don't have an
>> OSX on my own.
>>
>> However I set a blender file that can be used to test it in BGE too.
>> In BGE you should see the mouse cursor. Then if you click in the
>> cube it should rotate.
>>
>> ----------------------------------------------------------------------
>>
>>> Comment By: Ton Roosendaal (ton)
>> Date: 04-05-2009 14:06
>>
>> Message:
>> Fullscreen code for OSX has been commented out in our code long ago.
>> It apparently wasn't working, as it illustrates now even. :)
>>
>> I know its a bug, but who will fix it? It's all heavily related to
>> Carbon libs I haven't a clue of. The few OSX devs we have all know
>> the issue, and didn't solve it either.
>>
>> I'll change the topic to a more clear description, and keep it open
>> for while... who knows we find an inspired carbon developer!
>>
>> ----------------------------------------------------------------------
>>
>> Comment By: Tom Musgrove (letterrip)
>> Date: 30-08-2009 10:21
>>
>> Message:
>> will assign to lukep if he is still lurking :)
>>
>> ----------------------------------------------------------------------
>>
>> Comment By: Damien Plisson (damien78)
>> Date: 04-10-2009 12:17
>>
>> Message:
>> Fullscreen for OS X is on the features list for the Cocoa port, and
>> this bug will be fixed with the Cocoa port
>>
>> ----------------------------------------------------------------------
>>
>> Comment By: Damien Plisson (damien78)
>> Date: 12-10-2009 07:59
>>
>> Message:
>> Fixed in svn rev 23779 (Cocoa ghost version), though -W command line
>> flag is not used.
>>
>> Switch to fullscreen is done by the user while the app is running
>>
>> ----------------------------------------------------------------------
>>
>> Comment By: Dalai Felinto (dfelinto)
>> Date: 12-10-2009 22:45
>>
>> Message:
>> Hi Damien, thanks for the fix.
>> A question: why not use -W ? It would be the natural option leaving
>> the user with the option to launch BlenderPlayer in fullscreen (or
>> not) [and this is how we are doing in the other OS IIRC].
>> I'll have someone testing it with the blenderplayer and in case we
>> have any remaining issues I let you know.
>>
>> ----------------------------------------------------------------------
>>
>> You can respond by visiting:
>> http://projects.blender.org/tracker/?func=detail&atid=125&aid=18682&group_id=9
>
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-- 
- Campbell


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