[Bf-committers] Fullscreen mode command line option (-W) not handled in creator.c

Damien Plisson damien.plisson at yahoo.fr
Tue Oct 13 09:43:58 CEST 2009


Hi all,

Regarding the -W command line option to start in fullscreen mode, is  
there a reason why it is not handled in creator.c ? Or is it just  
another todo for 2.5 beta.x ?

Thanks,
Damien

Début du message réexpédié :

> De : <noreply at projects.blender.org>
> Date : 13 octobre 2009 02:45:26 HAEC
> À : noreply at projects.blender.org
> Objet : [bf-blender-Bug Tracker][18682] No mouse input in Blender  
> fullscreen mode (-W) in OSX
> Répondre à : noreply at projects.blender.org
>
> Bug Tracker item #18682, was opened at 03-05-2009 17:41
> You can respond by visiting:
> http://projects.blender.org/tracker/?func=detail&atid=125&aid=18682&group_id=9
> Or by replying to this e-mail entering your response between the  
> following markers:
> #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
> (enter your response here)
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>
> Status: Closed
> Priority: 3
> Submitted By: Dalai Felinto (dfelinto)
> Assigned to: Damien Plisson (damien78)
> Summary: No mouse input in Blender fullscreen mode (-W) in OSX
> Category: OSX related
> Resolution: Fixed
> Group: current SVN version
>
>
> Initial Comment:
> Cursor doesn't work in Blender fullscreen mode (-W) in OSX
>
> I don't know exactly the extension of this bug since I don't have an  
> OSX on my own.
>
> However I set a blender file that can be used to test it in BGE too.
> In BGE you should see the mouse cursor. Then if you click in the  
> cube it should rotate.
>
> ----------------------------------------------------------------------
>
>> Comment By: Ton Roosendaal (ton)
> Date: 04-05-2009 14:06
>
> Message:
> Fullscreen code for OSX has been commented out in our code long ago.  
> It apparently wasn't working, as it illustrates now even. :)
>
> I know its a bug, but who will fix it? It's all heavily related to  
> Carbon libs I haven't a clue of. The few OSX devs we have all know  
> the issue, and didn't solve it either.
>
> I'll change the topic to a more clear description, and keep it open  
> for while... who knows we find an inspired carbon developer!
>
> ----------------------------------------------------------------------
>
> Comment By: Tom Musgrove (letterrip)
> Date: 30-08-2009 10:21
>
> Message:
> will assign to lukep if he is still lurking :)
>
> ----------------------------------------------------------------------
>
> Comment By: Damien Plisson (damien78)
> Date: 04-10-2009 12:17
>
> Message:
> Fullscreen for OS X is on the features list for the Cocoa port, and  
> this bug will be fixed with the Cocoa port
>
> ----------------------------------------------------------------------
>
> Comment By: Damien Plisson (damien78)
> Date: 12-10-2009 07:59
>
> Message:
> Fixed in svn rev 23779 (Cocoa ghost version), though -W command line  
> flag is not used.
>
> Switch to fullscreen is done by the user while the app is running
>
> ----------------------------------------------------------------------
>
> Comment By: Dalai Felinto (dfelinto)
> Date: 12-10-2009 22:45
>
> Message:
> Hi Damien, thanks for the fix.
> A question: why not use -W ? It would be the natural option leaving  
> the user with the option to launch BlenderPlayer in fullscreen (or  
> not) [and this is how we are doing in the other OS IIRC].
> I'll have someone testing it with the blenderplayer and in case we  
> have any remaining issues I let you know.
>
> ----------------------------------------------------------------------
>
> You can respond by visiting:
> http://projects.blender.org/tracker/?func=detail&atid=125&aid=18682&group_id=9



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