[Bf-committers] First pure Cocoa version ! [Fwd: Re: Finally did it]

Damien Plisson damien.plisson at yahoo.fr
Wed Oct 7 20:34:35 CEST 2009


64bit shouldn't be much trouble, except for quicktime that remains  
32bit for now. That's the reason why Apple released Final Cut only in  
32bit this summer, and that gives them motivation to migrate QtKit API.
We can still add qt for 64bit blender without waiting for Apple but  
that'll need a process fork (no 32 & 64bit code in same process).  
Maybe not the first priority to code ?

For libSDL, their next release (1.3) will include 64bit support for  
mac, so it'll arrive.
Yes, joystick is handled through the HID manager (and that's the SDL  
1.3 implementation also).

Question: should joystick support be moved to ghost to remove link to  
libSDL ? That is, is there a goal to get rid of libSDL ?

Damien


Le 7 oct. 2009 à 20:18, Charles Wardlaw a écrit :

>>
>> blender is quite usable without SDL (which can be disabled when
>> building), you just miss joystick support in the GameEngine and the
>> option to use SDL audio out, though openAL and jack can be used  
>> still.
>>
>
> As a Mac user I'd take 64-bit support over those things any day,  
> provided
> OpenAL is working now on Snow Leopard.
>
> As far as joystick support goes, for the Cocoa port that'd have to  
> be done
> through the HID manager, right?
> ~ C
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