[Bf-committers] First pure Cocoa version ! [Fwd: Re: Finally did it]

Campbell Barton ideasman42 at gmail.com
Thu Oct 8 07:47:24 CEST 2009


There are no plans to remove SDL as a dep, though if someone added
access from GHOST I think it'd be ok. Take a look at the BGE Joystick
event manager, shouldn't be so hard.

On Wed, Oct 7, 2009 at 8:34 PM, Damien Plisson <damien.plisson at yahoo.fr> wrote:
> 64bit shouldn't be much trouble, except for quicktime that remains
> 32bit for now. That's the reason why Apple released Final Cut only in
> 32bit this summer, and that gives them motivation to migrate QtKit API.
> We can still add qt for 64bit blender without waiting for Apple but
> that'll need a process fork (no 32 & 64bit code in same process).
> Maybe not the first priority to code ?
>
> For libSDL, their next release (1.3) will include 64bit support for
> mac, so it'll arrive.
> Yes, joystick is handled through the HID manager (and that's the SDL
> 1.3 implementation also).
>
> Question: should joystick support be moved to ghost to remove link to
> libSDL ? That is, is there a goal to get rid of libSDL ?
>
> Damien
>
>
> Le 7 oct. 2009 à 20:18, Charles Wardlaw a écrit :
>
>>>
>>> blender is quite usable without SDL (which can be disabled when
>>> building), you just miss joystick support in the GameEngine and the
>>> option to use SDL audio out, though openAL and jack can be used
>>> still.
>>>
>>
>> As a Mac user I'd take 64-bit support over those things any day,
>> provided
>> OpenAL is working now on Snow Leopard.
>>
>> As far as joystick support goes, for the Cocoa port that'd have to
>> be done
>> through the HID manager, right?
>> ~ C
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-- 
- Campbell


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