[Bf-committers] UI: Operator button shading

Wahooney wahooney at wahooney.net
Wed Nov 18 21:14:30 CET 2009


-1 from this side too, looks far too much like text inputs.

Feels like side stepping a pothole only fall off a cliff.

Joshua Leung wrote:
> Hi,
>
> I have to agree about this. A big -1 from me too.
>
> - Personally, I really don't buy the notion of "gradients = distracting".
> There were hardly any serious gradients there to begin with, let alone
> enough gradients to cause strobing/distracting patterns in peripheral
> vision. One of the main points of having gradients in the first place is
> indicating that the thing is there to be clicked on (i.e. "Click Me! You
> know you really want to"), that it performs some action.
> - They look like a illegitimate child of the ugly "rounded" drawtype buttons
> and Lightwave's buttons
> - They also look very much like the old-style toggles, which are still used
> in some places. Once again, I doubt that a slight colour difference is
> enough of a distinction between the two.
>
>
> Regards,
> Joshua
>
> On Thu, Nov 19, 2009 at 7:00 AM, Thomas Dinges <dingto at gmx.de> wrote:
>
>   
>> Hi,
>> William changed the Operator Button shading today and as I am sure he
>> did it with good intentions i see some problems here:
>>
>> -the new shading has very bad contrast compared with panel background.
>> -the buttons look like the old toggle buttons, no visual seperation from
>> that really...
>>
>> -Big inconsistency: Lets check physic buttons, Fluid panels. Add/Remove
>> uses the new shading type and the "Bake Fluids" still the "old" one,
>> which is the better one i think.
>> Also Apply/Copy in modifiers, it doesn't look like a operator button.
>>
>> Some users allready said, when I showed them screenshoots: "Is that a
>> editable text input button?"
>>
>> So a big -1 for the new shading from me.
>>
>> Best regards,
>> Thomas
>>
>>
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>>     
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