[Bf-committers] Static linux version, drop?
khughes at pacific.edu
Tue May 26 20:09:46 CEST 2009
I messed around and built a .deb based on my Ubuntu 9.04 install.
Potential problems I still see with distributing an Ubuntu .deb:
* which release(s) do we pick? The most recent, LTS, both?
* are OpenGL shared lib dependencies correct? I use the nVidia
proprietary libs on my system, although due to a hardware bug I'm not
using the one provided by Ubuntu. The shared dependencies show up as
"libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1". I assume this means
it will allow multiple packages to satisfy this requirement?
Alberto Torres wrote:
> 2009/5/26 Ken Hughes <khughes at pacific.edu>:
>> * With so any linux distros out there, I don't see a practical solution
>> for supporting their individual package managers. We would need (at the
>> least) .deb and .rpm packages in addition to the tar.bz2 files. But
>> should we do this, we'll be "competing" with the packages users can
>> download directly for their distro and so to install blender from our
>> site they would need to uninstall blender that comes with their distro,
>> and if they later encounter a bug it's going to be confusing trying to
>> track its cause. We would end up telling users to download and install
>> our tar.bz2 file to find the problem.
> Altough there are a lot of distros, most linux noobs (which are the
> ones that don't know how to use the tar.gz) use Ubuntu or any variant
> of it. As I said earlier, Ubuntu comes with gdebi, which pops out when
> the user double-clicks the .deb file and installs any needed
> dependency. It also replaces any previous version.
> The only modificacion of the blender package in ubuntu I'm aware of is
> a wrapper script which checks at startup if the ~/.blender/scripts
> directory is up-to-date and copies or links the scripts to that folder
> if needed.
> Replying to Cambell: Yes, I'm interested in making .deb packages. I'm
> not very experienced but I've done .deb packages in the past.
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