[Bf-committers] BGE active states
José Ignacio Romero
jose.cyborg at gmail.com
Mon Mar 23 23:46:58 CET 2009
El lun, 23-03-2009 a las 23:39 +0100, Natanael Olaiz escribió:
> Hi all,
>
> I was wondering: ¿the only way to keep active states if from the main
> logic GUI mask?
> Today I was playing with YoFrankie!, and I didn't understand why some
> added scripts doesn't work (sometimes yes, sometimes no), even in some
> used states that the game uses... until I realized that I turned off
> some states on the mask to be possible to edit the many cables of the
> game logic...
> In that case... I need to check how is every mask of every object before
> edit them (is impossible to edit and connect cables without hide some
> states)? or there is another way that I'm missing?
>
Save init state (right click in the "State" label)
>
> Thanks in advance.
>
> Best regards,
> Natanael.
More information about the Bf-committers
mailing list