[Bf-committers] BGE active states

José Ignacio Romero jose.cyborg at gmail.com
Mon Mar 23 23:46:58 CET 2009


El lun, 23-03-2009 a las 23:39 +0100, Natanael Olaiz escribió:
> Hi all,
> 
> I was wondering: ¿the only way to keep active states if from the main 
> logic GUI mask?
> Today I was playing with YoFrankie!, and I didn't understand why some 
> added scripts doesn't work (sometimes yes, sometimes no), even in some 
> used states that the game uses... until I realized that I turned off 
> some states on the mask to be possible to edit the many cables of the 
> game logic...
> In that case... I need to check how is every mask of every object before 
> edit them (is impossible to edit and connect cables without hide some 
> states)? or there is another way that I'm missing?
> 
Save init state (right click in the "State" label)
> 
> Thanks in advance.
> 
> Best regards,
> Natanael.




More information about the Bf-committers mailing list