[Bf-committers] Built-In Crowd Simulation

joe joeedh at gmail.com
Tue Jun 16 03:21:47 CEST 2009

The problem is getting enough developer interest, for such a complex
task.  Also, I'm not sure if it'd really be appropriate for that to be
a core tool.


On Mon, Jun 15, 2009 at 7:13 PM, Scott
Pledger<scottpledger2005 at gmail.com> wrote:
> I was just watching the Lord of the Rings, and I was thinking, wouldn't it
> be nice if I could do crowd simulations like that?  So I went and tried to
> find a way to do it with blender, but I couldn't get BlenderPeople to work
> with Blender 2.48 or 2.49.  Then I thought why shouldn't we build it right
> into blender?  It'd be faster than doing it with Python and I think that we
> could probably make it happen.  The only good crowd simulator out there that
> I've been able to find is ludicrously expensive. Anyone with me on this
> idea?
> Yours Truly,
> Scott R. Pledger
> Pledge Computers
> scottpledger2005 at gmail.com
> (303)601-6987
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