[Bf-committers] Development plan proposal for after the 2.6 series
joeedh at gmail.com
Fri Dec 18 03:37:46 CET 2009
I think this plan could work, but only if the BF invested funds in
paying relevant developers for the duration of each cycle. I think
this is effectively what the open movie projects accomplish, without
the requirement that the new features must be tested in production of
a short film.
On Thu, Dec 17, 2009 at 7:02 AM, Tom M <letterrip at gmail.com> wrote:
> Hi all,
> I'd like to propose that after the 2.6 series completes that we start
> scheduling patch review and perhaps have a development focus.
> My thoughts were to have a 1 or 2 month rotating cycle where we focus
> on one area of Blender and try and bring that area to be the industry
> leader in terms of speed of workflow and capabilities. During that
> time period I'd recommend we have a commitment to review all patches
> that are relevant for that area - of course coders could review other
> patches as well that are relevant to them, but with a schedule outside
> coders can have a clear idea of what code base they need to have their
> patch current against, and have a clear timeline about when they can
> expect their code to be reviewed. Also with a schedule - artists can
> have a clear timeframe to submit ideas and proposals and mockups.
> I'd recommend that we order the development similar to a production
> pipeline (Ie similar to how Durians development timeline is ordered).
> So roughly
> Modeling Tools
> Sculpting Tools
> UV Mapping
> Baking of Maps
> Rigging and Skinning
> Lighting and Rendering
> User Interface
> The python would probably be throughout since it is involved in all of
> our tools.
> What are your thoughts?
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers