[Bf-committers] Proposal to rename "Texture Face" shading mode

Mitchell Stokes mogurijin at gmail.com
Sat Dec 12 03:53:03 CET 2009


I like the name "Singletexture". I think the "Texture Face" mode's
name probably comes from the "TexFace" option in the materials panel,
which behaves similar to "Texture Face Materials". So, maybe the name
of the mode is to say, "You'll get materials that always have texture
face enabled?".

--Mitchell Stokes (Moguri)

On Fri, Dec 11, 2009 at 6:44 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
> +1
> Texture Face is confusing and doesn't tell much (if any) of what the
> mode is about. And the mode name is something very important IMO.
>
> (I know that people don't really like naming discussions in ML, but well)
>
> Dalai
>
> http://blenderecia.orgfree.com
>
> 2009/12/11 Mike Pan <mike.c.pan at gmail.com>:
>> Just to be clear, I am talking about the shading mode in the Scene panel,
>> not the 'potato' textured drawtype in the 3D viewport.
>>
>>
>> On Fri, Dec 11, 2009 at 11:53 AM, Mike Pan <mike.c.pan at gmail.com> wrote:
>>
>>> Hi all,
>>>
>>> The term "texture face" (as parallel to multitexture mode and GLSL mode)
>>> has always strike me as odd, maybe it's a legacy from the old days when
>>> texture on a face is considered a novelty.  But I think the term does not
>>> convey the idea (and the limitations) of this rendering mode too well.
>>>
>>> I propose changing it to something more descriptive, like "Singletexture",
>>> this term would parallel 'multitexture' and 'glsl' very well, and clearly
>>> shows the features of the shading mode.  In fact the tooltip description
>>> already says 'singletexture'.
>>>
>>> -mike
>>> http://mikepan.com/
>>>
>>>
>>>
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