[Bf-committers] Proposal to rename "Texture Face" shading mode

Dalai Felinto dfelinto at gmail.com
Sat Dec 12 03:44:58 CET 2009


+1
Texture Face is confusing and doesn't tell much (if any) of what the
mode is about. And the mode name is something very important IMO.

(I know that people don't really like naming discussions in ML, but well)

Dalai

http://blenderecia.orgfree.com

2009/12/11 Mike Pan <mike.c.pan at gmail.com>:
> Just to be clear, I am talking about the shading mode in the Scene panel,
> not the 'potato' textured drawtype in the 3D viewport.
>
>
> On Fri, Dec 11, 2009 at 11:53 AM, Mike Pan <mike.c.pan at gmail.com> wrote:
>
>> Hi all,
>>
>> The term "texture face" (as parallel to multitexture mode and GLSL mode)
>> has always strike me as odd, maybe it's a legacy from the old days when
>> texture on a face is considered a novelty.  But I think the term does not
>> convey the idea (and the limitations) of this rendering mode too well.
>>
>> I propose changing it to something more descriptive, like "Singletexture",
>> this term would parallel 'multitexture' and 'glsl' very well, and clearly
>> shows the features of the shading mode.  In fact the tooltip description
>> already says 'singletexture'.
>>
>> -mike
>> http://mikepan.com/
>>
>>
>>
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