[Bf-committers] 2.5 UI font
goatman.py at gmail.com
Thu Dec 10 01:07:53 CET 2009
Is there some logical reason why all this time is being spent reinventing
the wheel making a GUI toolset when there are perfectly good libraries that
currently do the job, ie. PyGTK and PyQT? Having it all done in openGL is
nice for performance, portablity to mobile devices, transparent overlays - i
admit, but in the end is it really worth all that extra work?
I'm currently working with a small studio, and that as far as i know, we are
the only ones who are making an entire feature length film completly with
Blender249. (don't ask me where we are or what the film is about i can not
disclose any of that). Itsn't that the dream of the BF? That somebody
would have the guts do an entire character animated film all with Blender.
What is fustrating me is the corrners we are having to cut in 249, nobody is
supporting it, and i'm having to hack into the C code to expose things that
were missing in the Python API. We want to switch to 25 right now, but
things are moving too slowly on 25 for our schedule.
On Thu, Dec 10, 2009 at 2:16 AM, Martin Poirier <theeth at yahoo.com> wrote:
> --- On Wed, 12/9/09, Damir Prebeg <damir_prebeg at yahoo.com> wrote:
> > What amuses me is argumentation that horizontal layout is
> > bad since we had to scroll because of high panels like
> > Mirror Transp or Modifier stack. Yep, right. In current
> > vertical layout we don't have to scroll at all.
> What amuses me is that this isn't the argument at all.
> Panels that extend vertically means you have to scroll in TWO directions
> with horizontal layouts whereas vertical layouts already stretch in that
> direction, ensuring that you always only need to scroll in one direction.
> That means using the mousewheel to scroll is not enough for horizontal
> layouts because it only provides scrolling in one direction (sans
> That is, of course, not counting any layout engine that would wrap around
> columns of an horizontal layout (that's not going to code itself).
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