[Bf-committers] 2.5 UI font

Knapp magick.crow at gmail.com
Thu Dec 10 06:58:26 CET 2009


QT is wonderful but it can't do what Blender can with the inputs and I
for one would miss that. I also love blender because it is the fastest
loading and starting software that I have and the most responsive. I
bet we would loose all that with QT. PyQT has a restrictive licence
but QT is good.

On Wed, Dec 9, 2009 at 4:07 PM, Goat Man <goatman.py at gmail.com> wrote:
> Is there some logical reason why all this time is being spent reinventing
> the wheel making a GUI toolset when there are perfectly good libraries that
> currently do the job, ie. PyGTK and PyQT? Having it all done in openGL is
> nice for performance, portablity to mobile devices, transparent overlays - i
> admit, but in the end is it really worth all that extra work?
>
> I'm currently working with a small studio, and that as far as i know, we are
> the only ones who are making an entire feature length film completly with
> Blender249.  (don't ask me where we are or what the film is about i can not
> disclose any of that).  Itsn't that the dream of the BF?  That somebody
> would have the guts do an entire character animated film all with Blender.
>
> What is fustrating me is the corrners we are having to cut in 249, nobody is
> supporting it, and i'm having to hack into the C code to expose things that
> were missing in the Python API.  We want to switch to 25 right now, but
> things are moving too slowly on 25 for our schedule.
>
> -brett
>
>
> On Thu, Dec 10, 2009 at 2:16 AM, Martin Poirier <theeth at yahoo.com> wrote:
>
>>
>>
>> --- On Wed, 12/9/09, Damir Prebeg <damir_prebeg at yahoo.com> wrote:
>>
>> > What amuses me is argumentation that horizontal layout is
>> > bad since we had to scroll because of high panels like
>> > Mirror Transp or Modifier stack. Yep, right. In current
>> > vertical layout we don't have to scroll at all.
>>
>> What amuses me is that this isn't the argument at all.
>>
>> Panels that extend vertically means you have to scroll in TWO directions
>> with horizontal layouts whereas vertical layouts already stretch in that
>> direction, ensuring that you always only need to scroll in one direction.
>>
>> That means using the mousewheel to scroll is not enough for horizontal
>> layouts because it only provides scrolling in one direction (sans
>> modifiers).
>>
>> That is, of course, not counting any layout engine that would wrap around
>> columns of an horizontal layout (that's not going to code itself).
>>
>> Martin
>>
>>
>>      __________________________________________________________________
>> Looking for the perfect gift? Give the gift of Flickr!
>>
>> http://www.flickr.com/gift/
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
Douglas E Knapp

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/


More information about the Bf-committers mailing list