[Bf-committers] Sunday meeting minutes, 30 august 2009

Ton Roosendaal ton at blender.org
Sun Aug 30 19:27:23 CEST 2009

Hi all,

---------- 2.49b update

- All signs are green now! So... let's schedule it.
- Campbell will provide a changle log
- Ton makes sure blender.org website gets updated
- Ton commits the splash update, and sends "release AHOY" to the 
maillist monday. - Martin then tags svn
- Brendon Murphy (meta-androcto) will make an updated .zip with his 
famous python bundle (as a separate download).

---------- 2.5 project

- Now Brecht and Ton are back from the Durian workshop, they can move 
back to mapping out all the todos, to propose a work and migration 

- First thing we want is a 'test page', which will clearly map out 
which parts of Blender are ready for test, and for what specific.

Nicholas Bishop made a start already:
(Devs: fill it in with more info!)

As soon as this information is accurate, we'll open a new bug tracker 
for 2.5, and regularly make "official" testing binaries available as 

- Next will be roadmap proposal for what and when will be worked on, 
and how to most efficiently release this. It's still expected to have 
multiple 2.5x itterations before we're fully 100% back. How many 
releases and how much time that'll cost we will hopefully know next 

- We also have to think of how to structure the Blender Reference 
documentation in wiki, preferably generated from source code (where 
possible). Luca 'mindrones' made a wiki reference example, which will 
need some further evaluation and design work though. 
Brecht/Ton/Campbell will be connecting with him about this.

- GSoC and patches... there's several projects ready to get included, 
also patches are waiting for a long time already. Ton proposes to first 
get the basics back to work for 2.5, based on "what worked for 2.4x", 
before putting official coordinated efforts in adding new features in 
Blender. Also this will depend on the roadmap masterplan though.

- Bmesh: Joe Eagar will review current status of code and communicate 
with team what the the best migration moment would be.

- Py scripts and API design: many things work, and many open ends here 
still... will need time to map out as well.

- So in short: we first need to get the big picture... docs, docs docs! 
And you know, coders... :)

------- Durian

- Work in progress, feature shortlist:

- We have to ensure smaller but especially bigger development demands 
are well communicated in advance, to invite and involve all development 
power in our community.

This can be achieved also by more openess in what kind of shots are 
going to be designed. The Durian team already agreed on to be more open 
this time. In general the team consensis is "Everything open, except 
the script and story(boards)". How this will work in practice we'll 
find out soon! But examples of usuful information is to note down we 
need shots with effects like:

"Sword sweeps through foggy air, leaving curled smoke effect like a 
"Lava chunks drop down from sky, come to life, to turn into glowing 
evil lava critters."

More updates on this will be on the durian blog, and next week's 
meeting minutes!



Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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