[Bf-committers] blender2.5's new IK

Goat Man goatman.py at gmail.com
Sun Aug 30 07:44:06 CEST 2009


Is Benoit's new IK for Blender2.5 for the BGE only, or will it use
caching and be avilable in the editor to?  What about the problem of
the animator going back in time, making changes, and then having
unexpected results in the future.

One simple thing that Blender's IK is lacking now is bones with
"stretch" enabled wont respect LimitScaling constraints applied to
them.


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