[Bf-committers] why building blender from svn breaks opengl?
Ken Hughes
khughes at pacific.edu
Tue Apr 21 22:40:52 CEST 2009
Nathan Letwory wrote:
> 2009/4/21 明覺 <shi.minjue at gmail.com>:
>
>> Greetings!
>> intern/ghost/intern/GHOST_WindowX11.cpp:177: X11 glxChooseVisual()
>> failed for OpenGL, verify working openGL system!
>> X Error of failed request: BadWindow (invalid Window parameter)
>> Major opcode of failed request: 18 (X_ChangeProperty)
>> Resource id in failed request: 0xb8626930
>> Serial number of failed request: 20
>> Current serial number in output stream: 21
>>
>
> To me this looks like there have been some other updates to your
> system that somehow broke linkage to OpenGL, ie. updates to your
> driver, newer libraries and so on. </guess> As how to fix that, I hope
> someone more knowledgable can tell :)
>
I was thinking the same thing. Maybe try running glxinfo?
Ken
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