[Bf-committers] why building blender from svn breaks opengl?
Diego B
bdiego at gmail.com
Tue Apr 21 22:50:32 CEST 2009
What video card ? driver version ?
Also the output of glxinfo and the X log can help (/var/log/Xorg.0.log)
On Tue, Apr 21, 2009 at 5:32 PM, Nathan Letwory <jesterking at letwory.net> wrote:
> 2009/4/21 明覺 <shi.minjue at gmail.com>:
>> Greetings!
>> intern/ghost/intern/GHOST_WindowX11.cpp:177: X11 glxChooseVisual()
>> failed for OpenGL, verify working openGL system!
>> X Error of failed request: BadWindow (invalid Window parameter)
>> Major opcode of failed request: 18 (X_ChangeProperty)
>> Resource id in failed request: 0xb8626930
>> Serial number of failed request: 20
>> Current serial number in output stream: 21
>
> To me this looks like there have been some other updates to your
> system that somehow broke linkage to OpenGL, ie. updates to your
> driver, newer libraries and so on. </guess> As how to fix that, I hope
> someone more knowledgable can tell :)
>
> /Nathan
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