[Bf-committers] BGE and Fonts

Marcelo Coraça de Freitas mfreitas at ydeasolutions.com.br
Fri Sep 5 14:51:59 CEST 2008


Sweet!


thanks for all the tips! :)



regards


Em Sex, 2008-09-05 às 10:18 +0200, Jorge Bernal escreveu:
> Hi,
>  
> For BGE i think that BMF (bitmap font) library is used intead of
> bftgl. You can check in source\gameengine\BlenderRoutines
> \KX_BlenderGL.cpp
>  
> Regards,
> 
>  
> 2008/9/4, Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>: 
>         Nathan,
>         
>             Yes, I found it while googling. But is this supported by
>         the BGE?
>         
>         
>         Regards,
>         
>         Em Qui, 2008-09-04 às 23:23 +0300, Nathan Letwory escreveu: 
>         > Are you aware that we already use FTGL? Check extern/bftgl for the code.
>         > 
>         > /Nathan
>         > 
>         > 2008/9/4 Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>:
>         > > Hello there,
>         > >
>         > >     Is there any work done in implementing True Type fonts into the Game
>         > > Engine?
>         > >
>         > >     Have you guys considered OGLFT ( http://oglft.sf.net )?
>         > >
>         > >
>         > > regards
>         > >
>         > >
>         > >
>         > >
>         > > Marcelo Coraça de Freitas
>         > > Gerente de TI
>         > >
>         > > Ydea Desenvolvimento de Software LTDA.
>         > > Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista
>         > > CEP.:04734-004 - São Paulo - SP
>         > > Tel.: 55-11-5523-0333
>         > > _______________________________________________
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>         > > Bf-committers at blender.org
>         > > http://lists.blender.org/mailman/listinfo/bf-committers
>         > >
>         > >
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>         
>         
>         Marcelo Coraça de Freitas 
>         Gerente de TI 
>         
>         Ydea Desenvolvimento de Software LTDA. 
>         Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista 
>         CEP.:04734-004 - São Paulo - SP 
>         Tel.: 55-11-5523-0333 
>         
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