[Bf-committers] BGE and Fonts

Jorge Bernal jbernalmartinez at gmail.com
Fri Sep 5 10:18:07 CEST 2008


Hi,

For BGE i think that BMF (bitmap font) library is used intead of bftgl. You
can check in source\gameengine\BlenderRoutines\KX_BlenderGL.cpp

Regards,


2008/9/4, Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>:
>
> Nathan,
>
>     Yes, I found it while googling. But is this supported by the BGE?
>
>
> Regards,
>
> Em Qui, 2008-09-04 às 23:23 +0300, Nathan Letwory escreveu:
>
> Are you aware that we already use FTGL? Check extern/bftgl for the code.
>
> /Nathan
>
> 2008/9/4 Marcelo Coraça de Freitas <mfreitas at ydeasolutions.com.br>:
> > Hello there,
> >
> >     Is there any work done in implementing True Type fonts into the Game
> > Engine?
> >
> >     Have you guys considered OGLFT ( http://oglft.sf.net )?
> >
> >
> > regards
> >
> >
> >
> >
> > Marcelo Coraça de Freitas
> > Gerente de TI
> >
> > Ydea Desenvolvimento de Software LTDA.
> > Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista
> > CEP.:04734-004 - São Paulo - SP
> > Tel.: 55-11-5523-0333
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
> _______________________________________________
> Bf-committers mailing listBf-committers at blender.orghttp://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> Marcelo Coraça de Freitas
> Gerente de TI
>
> Ydea Desenvolvimento de Software LTDA.
> Av. Adolfo Pinheiro, 2338 - Alto da Boa Vista
> CEP.:04734-004 - São Paulo - SP
> Tel.: 55-11-5523-0333
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
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