[Bf-committers] Could this be considered a bug?
ideasman42 at gmail.com
Thu Oct 30 20:15:23 CET 2008
This isn't unusual to blender, FBX does it and IIRC cinema4d.
On Fri, Oct 31, 2008 at 5:48 AM, Martin Poirier <theeth at yahoo.com> wrote:
> --- On Thu, 10/30/08, Sangwoo Hong <sahngwoo at gmail.com> wrote:
>> From: Sangwoo Hong <sahngwoo at gmail.com>
>> Subject: [Bf-committers] Could this be considered a bug?
>> To: "bf-blender developers" <bf-committers at projects.blender.org>
>> Date: Thursday, October 30, 2008, 2:31 PM
>> I just ran in to an issue where if a vertex only belongs to
>> one vertex group
>> the weights of the single vertex group acts like it has a
>> value of 1.0 even
>> if the value is less then 1.0.
>> I understand this isn't necessarily a bug per se
>> because Blender needs
>> another vertex group applied to said vertex to blend
>> against. But couldn't
>> it be possible to check how many vertex groups are applied
>> to a vertex and
>> if that number happens to be one then just use the weight
>> from that one
>> vertex group?
>> If so then I'd like to submit this as a bug...
> It's not a bug.
> The final weight of a bone for a vertex is the weight assigned to its group renormalized on the total of all weights on that vertex.
> So if you have two groups with 1.0 and 0.5 weights assigned to a vertex, the finals weights are 2/3 and 1/3 respectively.
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