[Bf-committers] Could this be considered a bug?

Martin Poirier theeth at yahoo.com
Thu Oct 30 19:48:13 CET 2008


--- On Thu, 10/30/08, Sangwoo Hong <sahngwoo at gmail.com> wrote:

> From: Sangwoo Hong <sahngwoo at gmail.com>
> Subject: [Bf-committers] Could this be considered a bug?
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Date: Thursday, October 30, 2008, 2:31 PM
> I just ran in to an issue where if a vertex only belongs to
> one vertex group
> the weights of the single vertex group acts like it has a
> value of 1.0 even
> if the value is less then 1.0.
> I understand this isn't necessarily a bug per se
> because Blender needs
> another vertex group applied to said vertex to blend
> against.  But couldn't
> it be possible to check how many vertex groups are applied
> to a vertex and
> if that number happens to be one then just use the weight
> from that one
> vertex group?
> 
> If so then I'd like to submit this as a bug...


It's not a bug.

The final weight of a bone for a vertex is the weight assigned to its group renormalized on the total of all weights on that vertex.

So if you have two groups with 1.0 and 0.5 weights assigned to a vertex, the finals weights are 2/3 and 1/3 respectively.

Martin


      


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