[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312] trunk/blender/source/gameengine/ VideoTexture: Add's GSR's INT64_C fix and removes dos line endings...
Ton Roosendaal
ton at blender.org
Tue Nov 4 11:21:59 CET 2008
Hi,
All Blender code should have unix line endings.
There's few standards we really stick to... this is one. :)
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 4 Nov, 2008, at 10:02, Benoit Bolsee wrote:
> Was it necessary to remove the dos line endings?
> Unless I'm totally mistaken, it seems to me that most of blender's file
> are using dos line ending.
>
> /benoit
>
> ----------------------------------------------
> Date: Tue, 4 Nov 2008 00:35:41 +0100 (CET)
> From: Kent Mein <mein at cs.umn.edu>
> Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312]
> trunk/blender/source/gameengine/ VideoTexture: Add's GSR's
> INT64_C fix
> and removes dos line endings...
> To: bf-blender-cvs at blender.org
> Message-ID: <20081103233541.F2BF7398EC at proog.blender.org>
> Content-Type: text/plain; charset=UTF-8
>
> Revision: 17312
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?
> view=rev&root=bf-
> blender&revision=17312
> Author: sirdude
> Date: 2008-11-04 00:35:41 +0100 (Tue, 04 Nov 2008)
>
> Log Message:
> -----------
> Add's GSR's INT64_C fix and removes dos line endings...
>
> Kent
>
> Modified Paths:
> --------------
> trunk/blender/source/gameengine/VideoTexture/BlendType.h
> trunk/blender/source/gameengine/VideoTexture/CMakeLists.txt
> trunk/blender/source/gameengine/VideoTexture/Common.h
> trunk/blender/source/gameengine/VideoTexture/Exception.cpp
> trunk/blender/source/gameengine/VideoTexture/Exception.h
> trunk/blender/source/gameengine/VideoTexture/FilterBase.cpp
> trunk/blender/source/gameengine/VideoTexture/FilterBase.h
> trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.cpp
> trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.h
> trunk/blender/source/gameengine/VideoTexture/FilterColor.cpp
> trunk/blender/source/gameengine/VideoTexture/FilterColor.h
> trunk/blender/source/gameengine/VideoTexture/FilterNormal.cpp
> trunk/blender/source/gameengine/VideoTexture/FilterNormal.h
> trunk/blender/source/gameengine/VideoTexture/FilterSource.cpp
> trunk/blender/source/gameengine/VideoTexture/FilterSource.h
> trunk/blender/source/gameengine/VideoTexture/ImageBase.cpp
> trunk/blender/source/gameengine/VideoTexture/ImageBase.h
> trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
> trunk/blender/source/gameengine/VideoTexture/ImageBuff.h
> trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
> trunk/blender/source/gameengine/VideoTexture/ImageMix.h
> trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
> trunk/blender/source/gameengine/VideoTexture/ImageRender.h
> trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
> trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
> trunk/blender/source/gameengine/VideoTexture/Makefile
> trunk/blender/source/gameengine/VideoTexture/PyTypeList.cpp
> trunk/blender/source/gameengine/VideoTexture/PyTypeList.h
> trunk/blender/source/gameengine/VideoTexture/SConscript
> trunk/blender/source/gameengine/VideoTexture/Texture.cpp
> trunk/blender/source/gameengine/VideoTexture/Texture.h
> trunk/blender/source/gameengine/VideoTexture/VideoBase.cpp
> trunk/blender/source/gameengine/VideoTexture/VideoBase.h
> trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
> trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
> trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp
>
>
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