[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312] trunk/blender/source/gameengine/ VideoTexture: Add's GSR's INT64_C fix and removes dos line endings...

Ton Roosendaal ton at blender.org
Tue Nov 4 11:21:59 CET 2008


Hi,

All Blender code should have unix line endings.
There's few standards we really stick to... this is one. :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 4 Nov, 2008, at 10:02, Benoit Bolsee wrote:

> Was it necessary to remove the dos line endings?
> Unless I'm totally mistaken, it seems to me that most of blender's file
> are using dos line ending.
>
> /benoit
>
> ----------------------------------------------
> Date: Tue,  4 Nov 2008 00:35:41 +0100 (CET)
> From: Kent Mein <mein at cs.umn.edu>
> Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312]
> 	trunk/blender/source/gameengine/ VideoTexture: Add's GSR's
> INT64_C fix
> 	and removes dos line endings...
> To: bf-blender-cvs at blender.org
> Message-ID: <20081103233541.F2BF7398EC at proog.blender.org>
> Content-Type: text/plain; charset=UTF-8
>
> Revision: 17312
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php? 
> view=rev&root=bf-
> blender&revision=17312
> Author:   sirdude
> Date:     2008-11-04 00:35:41 +0100 (Tue, 04 Nov 2008)
>
> Log Message:
> -----------
> Add's GSR's INT64_C fix and removes dos line endings...
>
> Kent
>
> Modified Paths:
> --------------
>     trunk/blender/source/gameengine/VideoTexture/BlendType.h
>     trunk/blender/source/gameengine/VideoTexture/CMakeLists.txt
>     trunk/blender/source/gameengine/VideoTexture/Common.h
>     trunk/blender/source/gameengine/VideoTexture/Exception.cpp
>     trunk/blender/source/gameengine/VideoTexture/Exception.h
>     trunk/blender/source/gameengine/VideoTexture/FilterBase.cpp
>     trunk/blender/source/gameengine/VideoTexture/FilterBase.h
>     trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.cpp
>     trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.h
>     trunk/blender/source/gameengine/VideoTexture/FilterColor.cpp
>     trunk/blender/source/gameengine/VideoTexture/FilterColor.h
>     trunk/blender/source/gameengine/VideoTexture/FilterNormal.cpp
>     trunk/blender/source/gameengine/VideoTexture/FilterNormal.h
>     trunk/blender/source/gameengine/VideoTexture/FilterSource.cpp
>     trunk/blender/source/gameengine/VideoTexture/FilterSource.h
>     trunk/blender/source/gameengine/VideoTexture/ImageBase.cpp
>     trunk/blender/source/gameengine/VideoTexture/ImageBase.h
>     trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
>     trunk/blender/source/gameengine/VideoTexture/ImageBuff.h
>     trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
>     trunk/blender/source/gameengine/VideoTexture/ImageMix.h
>     trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
>     trunk/blender/source/gameengine/VideoTexture/ImageRender.h
>     trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
>     trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
>     trunk/blender/source/gameengine/VideoTexture/Makefile
>     trunk/blender/source/gameengine/VideoTexture/PyTypeList.cpp
>     trunk/blender/source/gameengine/VideoTexture/PyTypeList.h
>     trunk/blender/source/gameengine/VideoTexture/SConscript
>     trunk/blender/source/gameengine/VideoTexture/Texture.cpp
>     trunk/blender/source/gameengine/VideoTexture/Texture.h
>     trunk/blender/source/gameengine/VideoTexture/VideoBase.cpp
>     trunk/blender/source/gameengine/VideoTexture/VideoBase.h
>     trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
>     trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
>     trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp
>
>
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