[Bf-committers] VideoTexture: Add's GSR's INT64_C fix and removes dos line endings...

Benoit Bolsee benoit.bolsee at online.be
Tue Nov 4 13:50:13 CET 2008


Fine.
But that standard is not very well followed because 99% of Blender's
source file have DOS line ending.

/ben
-----------------------------------------------------------
Date: Tue, 4 Nov 2008 11:21:59 +0100
From: Ton Roosendaal <ton at blender.org>
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
	/data/svn/bf-blender [17312] trunk/blender/source/gameengine/
	VideoTexture: Add's GSR's INT64_C fix and removes dos line
endings...
To: bf-blender developers <bf-committers at blender.org>
Message-ID: <7b6dabb0e4e5bfebe30135acd55095d3 at blender.org>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

Hi,

All Blender code should have unix line endings.
There's few standards we really stick to... this is one. :)

-Ton-




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