[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312] trunk/blender/source/gameengine/ VideoTexture: Add's GSR's INT64_C fix and removes dos line endings...

Benoit Bolsee benoit.bolsee at online.be
Tue Nov 4 10:02:15 CET 2008


Was it necessary to remove the dos line endings?
Unless I'm totally mistaken, it seems to me that most of blender's file
are using dos line ending.

/benoit

----------------------------------------------
Date: Tue,  4 Nov 2008 00:35:41 +0100 (CET)
From: Kent Mein <mein at cs.umn.edu>
Subject: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [17312]
	trunk/blender/source/gameengine/ VideoTexture: Add's GSR's
INT64_C fix
	and removes dos line endings...
To: bf-blender-cvs at blender.org
Message-ID: <20081103233541.F2BF7398EC at proog.blender.org>
Content-Type: text/plain; charset=UTF-8

Revision: 17312
 
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-
blender&revision=17312
Author:   sirdude
Date:     2008-11-04 00:35:41 +0100 (Tue, 04 Nov 2008)

Log Message:
-----------
Add's GSR's INT64_C fix and removes dos line endings...

Kent

Modified Paths:
--------------
    trunk/blender/source/gameengine/VideoTexture/BlendType.h
    trunk/blender/source/gameengine/VideoTexture/CMakeLists.txt
    trunk/blender/source/gameengine/VideoTexture/Common.h
    trunk/blender/source/gameengine/VideoTexture/Exception.cpp
    trunk/blender/source/gameengine/VideoTexture/Exception.h
    trunk/blender/source/gameengine/VideoTexture/FilterBase.cpp
    trunk/blender/source/gameengine/VideoTexture/FilterBase.h
    trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.cpp
    trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.h
    trunk/blender/source/gameengine/VideoTexture/FilterColor.cpp
    trunk/blender/source/gameengine/VideoTexture/FilterColor.h
    trunk/blender/source/gameengine/VideoTexture/FilterNormal.cpp
    trunk/blender/source/gameengine/VideoTexture/FilterNormal.h
    trunk/blender/source/gameengine/VideoTexture/FilterSource.cpp
    trunk/blender/source/gameengine/VideoTexture/FilterSource.h
    trunk/blender/source/gameengine/VideoTexture/ImageBase.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageBase.h
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.h
    trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageMix.h
    trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageRender.h
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
    trunk/blender/source/gameengine/VideoTexture/Makefile
    trunk/blender/source/gameengine/VideoTexture/PyTypeList.cpp
    trunk/blender/source/gameengine/VideoTexture/PyTypeList.h
    trunk/blender/source/gameengine/VideoTexture/SConscript
    trunk/blender/source/gameengine/VideoTexture/Texture.cpp
    trunk/blender/source/gameengine/VideoTexture/Texture.h
    trunk/blender/source/gameengine/VideoTexture/VideoBase.cpp
    trunk/blender/source/gameengine/VideoTexture/VideoBase.h
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
    trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp




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