[Bf-committers] [bge patch][#11000] added KX_GameObject::alignAxisToVector()

José Ignacio Romero jose.cyborg at gmail.com
Thu May 8 16:05:14 CEST 2008


Jonathan-David SCHRODER escribió:
> Hi
> I'm a beginner in the developper tools
> so I tried applying your patch (I downloaded it in full, I did not do a copy
> paste from my browserà and got the following output, which I copy there
> because I got an error :
> patch -p0 <alignaxis_patch.txt
> patching file source/gameengine/Ketsji/KX_GameObject.cpp
> patching file source/gameengine/Ketsji/KX_GameObject.h
> patching file source/gameengine/PyDoc/KX_GameObject.py
> patch: **** malformed patch at line 147:
>
> (note there's a blank line at the end of output, but nothing more)
> I know I could integrate the rest of the patch by hand (just file
> KX_GameObject.py gets not fully patched because of the misformat), I don't
> know if you'd do the same. I could have corrected the formatting of the
> patch if I knew its rules well but I don't.
>
> Jonathan
>
>
> On Thu, May 8, 2008 at 3:54 AM, José Ignacio Romero <jose.cyborg at gmail.com>
> wrote:
>
>   
>> I jave just finished a new feature for the game engine (i know you are
>> in bcon-4, but it doesnt stop me ;) ), a function to align an axis to a
>> given vector:
>> https://projects.blender.org/tracker/index.php?func=detail&aid=11000
>>
>> --
>> Q:      What is purple and concord the world?
>> A:      Alexander the Grape.
>>
>> A:	Alexander the Grape.
>>     

i'm sorry, i havent checked the patches before sending them, i have 
uploaded the correct patch to the tracker now



More information about the Bf-committers mailing list