[Bf-committers] [bge patch][#11000] added KX_GameObject::alignAxisToVector()

Jonathan-David SCHRODER myselfhimself at free.fr
Thu May 8 10:13:02 CEST 2008

I'm a beginner in the developper tools
so I tried applying your patch (I downloaded it in full, I did not do a copy
paste from my browserà and got the following output, which I copy there
because I got an error :
patch -p0 <alignaxis_patch.txt
patching file source/gameengine/Ketsji/KX_GameObject.cpp
patching file source/gameengine/Ketsji/KX_GameObject.h
patching file source/gameengine/PyDoc/KX_GameObject.py
patch: **** malformed patch at line 147:

(note there's a blank line at the end of output, but nothing more)
I know I could integrate the rest of the patch by hand (just file
KX_GameObject.py gets not fully patched because of the misformat), I don't
know if you'd do the same. I could have corrected the formatting of the
patch if I knew its rules well but I don't.


On Thu, May 8, 2008 at 3:54 AM, José Ignacio Romero <jose.cyborg at gmail.com>

> I jave just finished a new feature for the game engine (i know you are
> in bcon-4, but it doesnt stop me ;) ), a function to align an axis to a
> given vector:
> https://projects.blender.org/tracker/index.php?func=detail&aid=11000
> --
> Q:      What is purple and concord the world?
> A:      Alexander the Grape.
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