[Bf-committers] Blender, CSG and Carve

Daniel Genrich daniel.genrich at gmx.net
Fri Mar 28 19:04:11 CET 2008


Hello,
I wonder if there were ever any license issues. It seems that they were 
made up by some weird ML posts.

He assured that he wanted his work in blender + have commercial option, 
all possible with GPL and he is nice with it.
We like to have nice booleans and I hope we get them.

And gSoC is a great idea actually!

:-)
Daniel


Chris Want schrieb:
> Ken Hughes wrote:
>   
>> This thread kind of died out suddenly last month.  I was just wondering 
>> if the issue is dead or still being considered.
>>
>> Ken
>>     
>
> If we we're guaranteed that the licensing issues were sorted out,
> integration of carve might make a decent "Summer of Code" project.
> (Since the author of blender's boolean code seems to have
> disappeared.)
>
> Chris
>
> P.S. Students interested in Summer of Code should submit their
> proposals by Monday!
>
>   
>> Le 13 févr. 08 à 00:43, Tobias Sargeant a écrit :
>>
>>     
>>> / Hi,
>>>       
>> />/
>> />/ I'm the developer of Carve, a fast and robust CSG library (there's
>> />/ some information here: http://carve-csg.com/). It is currently a
>> />/ commercial product, licensed to a major mining software company. For a
>> />/ long time I've considered dual licensing Carve along the same lines of
>> />/ Qt (free for non-commercial use, separate license for commercial use),
>> />/ specifically so that it could be incorporated into Blender. I believe
>> />/ that Carve improves significantly on the CSG code currently available
>> />/ in Blender.
>> /
>> Second license need to be GPL compatible for inclusion in blender.
>> That means it must be copyleft and you cannot restrict ulterior uses. A
>> company, if it is prepared to publish his own code could take your
>> lib from there and abbid to the GPL, and you would have no right to
>> oppose.
>>
>> The first license can be anything
>>     
>>> /
>>>       
>> />/ I'd like to know, first, whether there's any interest from blender
>> />/ developers in pursuing this (maybe CSG isn't an important enough
>> />/ feature; I'm not sure). If there is, is there anyone who has
>> />/ experience or advice regarding the associated licensing issues?
>> /
>>
>> CSG isnt important for the moment because of the weakness of the library
>> we use.  But CSG is a very imporant tool in a modelling package,  
>> especially
>> if it can also support trim operations.
>>
>> So yes, I'm (and i think all of us) interested if you can improve the  
>> situation in
>> that area.
>>
>>
>> Jean-Luc Peurière
>> jlp at nerim.net <http://lists.blender.org/mailman/listinfo/bf-committers>
>>     
>
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