[Bf-committers] Blender, CSG and Carve
Ken Hughes
khughes at pacific.edu
Fri Mar 28 20:15:44 CET 2008
Agreed, but I'd hate to see it integrated only to have the coder
disappear like last time and ti be unsupportable. If a student did take
it on, I might agree to mentor it just to be aware of how it works in
case that were to happen.
Ken
Chris Want wrote:
> Ken Hughes wrote:
>
>> This thread kind of died out suddenly last month. I was just wondering
>> if the issue is dead or still being considered.
>>
>> Ken
>>
>
> If we we're guaranteed that the licensing issues were sorted out,
> integration of carve might make a decent "Summer of Code" project.
> (Since the author of blender's boolean code seems to have
> disappeared.)
>
> Chris
>
> P.S. Students interested in Summer of Code should submit their
> proposals by Monday!
>
>
>> Le 13 févr. 08 à 00:43, Tobias Sargeant a écrit :
>>
>>
>>> / Hi,
>>>
>> />/
>> />/ I'm the developer of Carve, a fast and robust CSG library (there's
>> />/ some information here: http://carve-csg.com/). It is currently a
>> />/ commercial product, licensed to a major mining software company. For a
>> />/ long time I've considered dual licensing Carve along the same lines of
>> />/ Qt (free for non-commercial use, separate license for commercial use),
>> />/ specifically so that it could be incorporated into Blender. I believe
>> />/ that Carve improves significantly on the CSG code currently available
>> />/ in Blender.
>> /
>> Second license need to be GPL compatible for inclusion in blender.
>> That means it must be copyleft and you cannot restrict ulterior uses. A
>> company, if it is prepared to publish his own code could take your
>> lib from there and abbid to the GPL, and you would have no right to
>> oppose.
>>
>> The first license can be anything
>>
>>> /
>>>
>> />/ I'd like to know, first, whether there's any interest from blender
>> />/ developers in pursuing this (maybe CSG isn't an important enough
>> />/ feature; I'm not sure). If there is, is there anyone who has
>> />/ experience or advice regarding the associated licensing issues?
>> /
>>
>> CSG isnt important for the moment because of the weakness of the library
>> we use. But CSG is a very imporant tool in a modelling package,
>> especially
>> if it can also support trim operations.
>>
>> So yes, I'm (and i think all of us) interested if you can improve the
>> situation in
>> that area.
>>
>>
>> Jean-Luc Peurière
>> jlp at nerim.net <http://lists.blender.org/mailman/listinfo/bf-committers>
>>
>
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