[Bf-committers] Blender, CSG and Carve
Chris Want
cwant at ualberta.ca
Fri Mar 28 18:49:28 CET 2008
Ken Hughes wrote:
> This thread kind of died out suddenly last month. I was just wondering
> if the issue is dead or still being considered.
>
> Ken
If we we're guaranteed that the licensing issues were sorted out,
integration of carve might make a decent "Summer of Code" project.
(Since the author of blender's boolean code seems to have
disappeared.)
Chris
P.S. Students interested in Summer of Code should submit their
proposals by Monday!
>
> Le 13 févr. 08 à 00:43, Tobias Sargeant a écrit :
>
>> / Hi,
> />/
> />/ I'm the developer of Carve, a fast and robust CSG library (there's
> />/ some information here: http://carve-csg.com/). It is currently a
> />/ commercial product, licensed to a major mining software company. For a
> />/ long time I've considered dual licensing Carve along the same lines of
> />/ Qt (free for non-commercial use, separate license for commercial use),
> />/ specifically so that it could be incorporated into Blender. I believe
> />/ that Carve improves significantly on the CSG code currently available
> />/ in Blender.
> /
> Second license need to be GPL compatible for inclusion in blender.
> That means it must be copyleft and you cannot restrict ulterior uses. A
> company, if it is prepared to publish his own code could take your
> lib from there and abbid to the GPL, and you would have no right to
> oppose.
>
> The first license can be anything
>> /
> />/ I'd like to know, first, whether there's any interest from blender
> />/ developers in pursuing this (maybe CSG isn't an important enough
> />/ feature; I'm not sure). If there is, is there anyone who has
> />/ experience or advice regarding the associated licensing issues?
> /
>
> CSG isnt important for the moment because of the weakness of the library
> we use. But CSG is a very imporant tool in a modelling package,
> especially
> if it can also support trim operations.
>
> So yes, I'm (and i think all of us) interested if you can improve the
> situation in
> that area.
>
>
> Jean-Luc Peurière
> jlp at nerim.net <http://lists.blender.org/mailman/listinfo/bf-committers>
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