[Bf-committers] Python new particle system module

Janne Karhu jhkarh at utu.fi
Mon Feb 11 11:43:20 CET 2008

Hi Cédric,

atleast at some point during the physics sprint it was decided that the  
new particles would be in the first release without any python  
connections. There are a lot of new things to consider and afterwards  
probably many many more things will be possible through python compared to  
the old system. The first priority is to get everything working properly  
in the internal code, after that python can start poking around :) I  
realize that this will make some old scripts non-functional for the  
release, but as a perfect conversion from the old particle system is  
impossible even without python scripts in the system I don't think it's a  
big difference.


On Fri, 08 Feb 2008 23:18:13 +0200, Cédric PAILLE <cedricpaille at gmail.com>  

> Hi all,
> At first, please excuse my poor englsh, I'm new to the mailing list.
> I was waiting since it's in the SVN for the new particle system python
> module, but it seems that nobody's working on it...
> So I've beginned to write it myself.
> It's almost finished, right now, but I need some pointers to code a  
> function
> similar to the old getParticlesLoc() of the effect module.
> Can somebody tell me how to get the particles location and hair segments  
> ?
> I've tried to look at the "draw_object.c", but it's hard to understand.
> Hair drawing seems to use the particle cache, and particle uses a  
> function
> to retrieve the location.
> Last question : Are you interested to integate it in the SVN ?
> Cheers.

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