[Bf-committers] Python new particle system module
Janne Karhu
jhkarh at utu.fi
Mon Feb 11 11:43:20 CET 2008
Hi Cédric,
atleast at some point during the physics sprint it was decided that the
new particles would be in the first release without any python
connections. There are a lot of new things to consider and afterwards
probably many many more things will be possible through python compared to
the old system. The first priority is to get everything working properly
in the internal code, after that python can start poking around :) I
realize that this will make some old scripts non-functional for the
release, but as a perfect conversion from the old particle system is
impossible even without python scripts in the system I don't think it's a
big difference.
Janne
On Fri, 08 Feb 2008 23:18:13 +0200, Cédric PAILLE <cedricpaille at gmail.com>
wrote:
> Hi all,
>
> At first, please excuse my poor englsh, I'm new to the mailing list.
>
> I was waiting since it's in the SVN for the new particle system python
> module, but it seems that nobody's working on it...
> So I've beginned to write it myself.
>
> It's almost finished, right now, but I need some pointers to code a
> function
> similar to the old getParticlesLoc() of the effect module.
>
> Can somebody tell me how to get the particles location and hair segments
> ?
>
> I've tried to look at the "draw_object.c", but it's hard to understand.
>
> Hair drawing seems to use the particle cache, and particle uses a
> function
> to retrieve the location.
>
> Last question : Are you interested to integate it in the SVN ?
>
> Cheers.
>
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