[Bf-committers] Python new particle system module

Cédric PAILLE cedricpaille at gmail.com
Mon Feb 11 12:09:34 CET 2008


Hi,

I understand that, but, can you tell me, roughly how to get particles loc ?
I need it for my exporter, at least for making some tests.

Cheers.

2008/2/11, Janne Karhu <jhkarh at utu.fi>:
>
> Hi Cédric,
>
> atleast at some point during the physics sprint it was decided that the
> new particles would be in the first release without any python
> connections. There are a lot of new things to consider and afterwards
> probably many many more things will be possible through python compared to
> the old system. The first priority is to get everything working properly
> in the internal code, after that python can start poking around :) I
> realize that this will make some old scripts non-functional for the
> release, but as a perfect conversion from the old particle system is
> impossible even without python scripts in the system I don't think it's a
> big difference.
>
> Janne
>
>
> On Fri, 08 Feb 2008 23:18:13 +0200, Cédric PAILLE <cedricpaille at gmail.com>
> wrote:
>
> > Hi all,
> >
> > At first, please excuse my poor englsh, I'm new to the mailing list.
> >
> > I was waiting since it's in the SVN for the new particle system python
> > module, but it seems that nobody's working on it...
> > So I've beginned to write it myself.
> >
> > It's almost finished, right now, but I need some pointers to code a
> > function
> > similar to the old getParticlesLoc() of the effect module.
> >
> > Can somebody tell me how to get the particles location and hair segments
> > ?
> >
> > I've tried to look at the "draw_object.c", but it's hard to understand.
> >
> > Hair drawing seems to use the particle cache, and particle uses a
> > function
> > to retrieve the location.
> >
> > Last question : Are you interested to integate it in the SVN ?
> >
> > Cheers.
> >
>
>
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-- 
Cedric PAILLE.
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