[Bf-committers] WITH_BF_GLEXT
Kent Mein
mein at cs.umn.edu
Mon Apr 28 22:39:20 CEST 2008
In reply to Jean-Luc Peuri?re (jlp at nerim.net):
>
> (We may need to work on this stuff to get it fully functioning properly)
>
> I consider this a very bad regression. it worked really fine previously.
> If the card did not really support the GLSL it was checked at runtime
> and did not crash and simply did not display it.
> I'm not sure how many people used that, it is GE specific and probably
> little known, but still.
>
Hi Jean-Luc,
I appreciate where your comming from, the problem was though that it
wasn't working for everyone, was actually crashing the game engine on some
machines.
Note: I did not change any of the tests, I simply removed the header
because it was old and did not work with some hardware. Its also
something I believe that we shouldn't have in the code. We don't include GL.h
Its a header that should be done at the platform level not the software.
I'm sorry its not working for you, I'm willing to try and help
you get it working. I haven't had a chance to test things on my
macbook, will do that tonight. On my linux machine with an NVIDIA
card I have no problems with the gameengine demos, I can also,
setenv WITHOUT_GLEXT 1 and turn it off if I want to.
(The other thing the patch does)
Kent
--
mein at cs.umn.edu
http://www.cs.umn.edu/~mein
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