[Bf-committers] WITH_BF_GLEXT

Kent Mein mein at cs.umn.edu
Mon Apr 28 22:39:20 CEST 2008

In reply to Jean-Luc Peuri?re (jlp at nerim.net):

>    (We may need to work on this stuff to get it fully functioning properly)
>    I consider this a very bad regression. it worked really fine previously.
>    If the card did not really support the GLSL it was checked at runtime
>    and did not crash and simply did not display it.
>    I'm not sure how many people used that, it is GE specific and probably
>    little known, but still.

Hi Jean-Luc,

I appreciate where your comming from, the problem was though that it
wasn't working for everyone, was actually crashing the game engine on some 

Note: I did not change any of the tests, I simply removed the header
because it was old and did not work with some hardware.  Its also
something I believe that we shouldn't have in the code.  We don't include GL.h
Its a header that should be done at the platform level not the software.

I'm sorry its not working for you,  I'm willing to try and help
you get it working.  I haven't had a chance to test things on my
macbook, will do that tonight.  On my linux machine with an NVIDIA
card I have no problems with the gameengine demos, I can also,
setenv WITHOUT_GLEXT 1 and turn it off if I want to.
(The other thing the patch does)

mein at cs.umn.edu

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