[Bf-committers] To Quit -or-not.
shaul.kedem at gmail.com
Wed Apr 23 11:57:35 CEST 2008
Why not open a box asking whether or not to really close the
application? I know its the standard, but it may also be logical?
On Wed, Apr 23, 2008 at 3:40 AM, Martin Poirier <theeth at yahoo.com> wrote:
> --- On Tue, 4/22/08, Roger <hovergo at net-tech.com.au> wrote:
> > From: Roger <hovergo at net-tech.com.au>
> > Subject: [Bf-committers] To Quit -or-not.
> > To: bf-committers at blender.org
> > Date: Tuesday, April 22, 2008, 7:39 PM
> > I do not like the idea of removing the X so people can't
> > quit that way.
> > ==========---=====
> > It is not so much using X to quit, but more that it can
> > be clicked
> > accidentally because the render screen X is just below
> > it.
> > In truth the x is of little use although it is a standard.
> > The control characters are also standard. ctrl q, x, v, c,
> > a, p, w, and so forth.
> > Maybe the problem is not the quit but the overlap, several
> > ways of doing the
> > same thing - so how about this alternative.
> > When the render window is open disable the X quit in the
> > design window.
> Just use the render window location buttons to make it appear where ever you want on screen (called "Render Location button grid" in the wiki)
> If you set it in the middle, bye bye overlapping X.
> Be a better friend, newshound, and
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