[Bf-committers] To Quit -or-not.

Shaul Kedem shaul.kedem at gmail.com
Wed Apr 23 11:57:35 CEST 2008


Why not open a box asking whether or not to really close the
application? I know its the standard, but it may also be logical?

On Wed, Apr 23, 2008 at 3:40 AM, Martin Poirier <theeth at yahoo.com> wrote:
>
>
>
>  --- On Tue, 4/22/08, Roger <hovergo at net-tech.com.au> wrote:
>
>  > From: Roger <hovergo at net-tech.com.au>
>  > Subject: [Bf-committers] To Quit -or-not.
>  > To: bf-committers at blender.org
>  > Date: Tuesday, April 22, 2008, 7:39 PM
>
> > I do not like the idea of removing the X so people can't
>  > quit that way.
>  > ==========---=====
>  > It is not so much using  X  to quit,  but more that it can
>  > be clicked
>  > accidentally because the render screen  X is  just below
>  > it.
>  > In truth the x is of little use although it is a standard.
>  > The control characters are also standard. ctrl q, x, v, c,
>  > a, p, w, and so forth.
>  > Maybe the problem is not the quit but the overlap, several
>  > ways of doing the
>  > same thing - so how about this alternative.
>  > When the render window is open disable the X quit in the
>  > design window.
>
>  Just use the render window location buttons to make it appear where ever you want on screen (called "Render Location button grid" in the wiki)
>
>  http://wiki.blender.org/index.php/Manual/Output_Options#Other_Buttons_and_Options
>
>  If you set it in the middle, bye bye overlapping X.
>
>  Martin
>
>
>
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