[Bf-committers] Polychop modifier

Ben Batt benbatt at gmail.com
Wed Oct 3 01:57:32 CEST 2007


On 10/3/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Michael Fox wrote:
> > Great Idea, i would recommend instead of making a new modifier i
> > recommend recoding the current decimate modifier
> >
> >
> I thought of that, however the current decimate modifier is an internal
> library, so duplicating its
> template didn't seem like the easiest approach.
>
> On top of that there are some differences between the two, otherwise, I
> wouldn't see a need
> for the new modifier, for example Polychop would allow real time
> "preview" of the result,
> the degree of polygon reduction is given by a target vertex count rather
> than a ratio, and
> finally no vertex is repositioned, only discarded by folding triangles
> into edges.
>
> So, my idea is to have both coexist, as they may fill different needs.
>

It may be worthwhile to extend the decimate modifier to allow
switching between the two methods, rather than having two different
decimate modifiers.

Ben


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