[Bf-committers] Polychop modifier

Ben Batt benbatt at gmail.com
Wed Oct 3 01:57:32 CEST 2007

On 10/3/07, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Michael Fox wrote:
> > Great Idea, i would recommend instead of making a new modifier i
> > recommend recoding the current decimate modifier
> >
> >
> I thought of that, however the current decimate modifier is an internal
> library, so duplicating its
> template didn't seem like the easiest approach.
> On top of that there are some differences between the two, otherwise, I
> wouldn't see a need
> for the new modifier, for example Polychop would allow real time
> "preview" of the result,
> the degree of polygon reduction is given by a target vertex count rather
> than a ratio, and
> finally no vertex is repositioned, only discarded by folding triangles
> into edges.
> So, my idea is to have both coexist, as they may fill different needs.

It may be worthwhile to extend the decimate modifier to allow
switching between the two methods, rather than having two different
decimate modifiers.


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