[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12455] branches/qdune/blender: Added support for subsurf orco coords, but still doesn't work properly

Alfredo de Greef eeshlo at yahoo.com
Thu Nov 8 00:17:39 CET 2007


Hi,

I'm very sorry for the very late reply Joe, I
completely missed this...

But to answer your question, no, it should be able to
handle any n-gon. Nothing in the code at least is
expecting tri's or quads only.
Of course after a single subdivision the mesh becomes
totally quadrilateral, no matter what you start with.
But that is exactly one of the advantages of
Catmull-Clark for micropolygon renderers.

Alfredo

--- Joe Eagar <joeedh at gmail.com> wrote:

> Alfredo de Greef wrote:
> > Revision: 12455
> >          
>
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12455
> > Author:   eeshlo
> > Date:     2007-11-02 09:42:04 +0100 (Fri, 02 Nov
> 2007)
> >
> > Log Message:
> > -----------
> > Added support for subsurf orco coords, but still
> doesn't work properly
> > yet. Some problem in Blender, qdune itself seems
> to work correctly
> > with vertex/varying (but still only linear
> interpolation though).
> > Multi UV textures now work correctly on subsurf
> too.
> >
> >   
> Hi, I was wondering, is qdune's subsurfer limited to
> tris/quads?
> 
> Joe
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>
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