[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [12455] branches/qdune/blender: Added support for subsurf orco coords, but still doesn't work properly
Joe Eagar
joeedh at gmail.com
Thu Nov 8 02:28:30 CET 2007
Oh ok. Well Geoff and me have been trying to figure out how to
calculate interpolation weights for blender's
subsurfer for ngons; the interpolation code (e.g. for uvs and vertex
colors) is really weird and obfuscated. If
qdune's subsurfer supports ngons then maybe we can look at *its*
interpolation code. :)
Thanks!
Joe
Alfredo de Greef wrote:
> Hi,
>
> I'm very sorry for the very late reply Joe, I
> completely missed this...
>
> But to answer your question, no, it should be able to
> handle any n-gon. Nothing in the code at least is
> expecting tri's or quads only.
> Of course after a single subdivision the mesh becomes
> totally quadrilateral, no matter what you start with.
> But that is exactly one of the advantages of
> Catmull-Clark for micropolygon renderers.
>
> Alfredo
>
> --- Joe Eagar <joeedh at gmail.com> wrote:
>
>
>> Alfredo de Greef wrote:
>>
>>> Revision: 12455
>>>
>>>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=12455
>
>>> Author: eeshlo
>>> Date: 2007-11-02 09:42:04 +0100 (Fri, 02 Nov
>>>
>> 2007)
>>
>>> Log Message:
>>> -----------
>>> Added support for subsurf orco coords, but still
>>>
>> doesn't work properly
>>
>>> yet. Some problem in Blender, qdune itself seems
>>>
>> to work correctly
>>
>>> with vertex/varying (but still only linear
>>>
>> interpolation though).
>>
>>> Multi UV textures now work correctly on subsurf
>>>
>> too.
>>
>>>
>>>
>> Hi, I was wondering, is qdune's subsurfer limited to
>> tris/quads?
>>
>> Joe
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