[Bf-committers] Mo' layer goodness

David Bryant aceone at bellsouth.net
Sat Dec 22 00:24:33 CET 2007


If you do high end archectectual renders and mechanical 3D like I do, it 
makes all the difference in the world.And it makes animation sets much esier 
to manage on a large production scale.No one is trying to copy anyone else 
but only to make Blender more powerful.Layers are scene organization 
tools.how you go about it is basic.All cars have round tires for a reason.It 
works.Basically we're improving on an already old idea.

----- Original Message ----- 
From: "GSR" <gsr.b3d at infernal-iceberg.com>
To: <bf-committers at blender.org>
Sent: Friday, December 21, 2007 6:16 PM
Subject: Re: [Bf-committers] Mo' layer goodness


> Hi,
> bholcomb at mak.com (2007-12-21 at 1721.07 -0500):
>> system.  The current version presents 20 buttons, will we present 999
>> buttons?  or a dropdown, or a layer space, or make it part of the
>> outliner, etc, etc, etc. I think this is definitly an IRC discussion to
>> be had during a sunday meeting or post meeting for a small team.
>
> And what about key bindings? Oh, let me guess, now it will require
> many clicks and keys will be mostly useless.
>
> For reference, I checked some tutorials, Maya layers look a lot like
> Blender groups at first glance, LW had other limitations and things
> that will never apply (control to hide in Layout? Blender is not split
> like LW). In few words, there is no 1:1 mapping, and there will never
> be if Blender has to be Blender and not a crap copy of some other app,
> or worst a crap remix of different apps. I have not seen any serious
> Blender focused proposal, just a "copy copy copy" and "you are so past
> century". Not even depth reviews of the other apps, I had to look them
> up and figure from the limited info provided in training docs (which
> lack such info as how tiresome things can be, or what tricks people
> use... basically the insight experience gives).
>
> Maybe people should stop the obession of "layer must be like" and "I
> need N layers" and think about alternatives, maybe the capabilities
> are there or adaptable (make outliner allow render toggle of a full
> group would be a step towards more control, eg). In depth revision,
> internal consistency, those are interesting projects; copying is just
> best way to end worse than before.
>
> First think what is needed at the global level, then think how to
> apply at all the lower levels, never retrofit someone's else
> solutions. Also stop the obsession with names, seriously, the names in
> this field are not law, but seem to easly blind people.
>
> GSR
>
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