[Bf-committers] Problems selecting loops in only visible faces

Ton Roosendaal ton at blender.org
Sat Apr 28 12:12:58 CEST 2007


Add it in tracker before this bug gets lost?


On 26 Apr, 2007, at 20:42, Claudio "malefico" Andaur wrote:

> Hi, recently (a few weeks ago) I have noticed that when the Z solid  
> button in 3D window header is activated, selecting loops of faces  
> doesn't work as before. If you try to select a loop of faces, it's  
> very usual now, that Blender selects edges from back faces instead,  
> forcing the user to be very accurate when clicking on the model.
> For instance if you add a Suzie head, subdivide all faces and scale it  
> up let's say 1.5 in edit mode, trying to select loops around the eyes  
> becomes hard (again, when "Limit selection to visible (Clipped using  
> Depth Buffer)" button is on.)
> Anybody else have noticed this ?
> Regards
> malefico.
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Ton Roosendaal  Blender Foundation ton at blender.org  

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