[Bf-committers] Problems selecting loops in only visible faces
Ton Roosendaal
ton at blender.org
Sat Apr 28 12:12:58 CEST 2007
Hi,
Add it in tracker before this bug gets lost?
-Ton-
On 26 Apr, 2007, at 20:42, Claudio "malefico" Andaur wrote:
> Hi, recently (a few weeks ago) I have noticed that when the Z solid
> button in 3D window header is activated, selecting loops of faces
> doesn't work as before. If you try to select a loop of faces, it's
> very usual now, that Blender selects edges from back faces instead,
> forcing the user to be very accurate when clicking on the model.
>
> For instance if you add a Suzie head, subdivide all faces and scale it
> up let's say 1.5 in edit mode, trying to select loops around the eyes
> becomes hard (again, when "Limit selection to visible (Clipped using
> Depth Buffer)" button is on.)
>
> Anybody else have noticed this ?
>
> Regards
>
> malefico.
>
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>
>
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Ton Roosendaal Blender Foundation ton at blender.org
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