[Bf-committers] Problems selecting loops in only visible faces

Joe Eagar joeedh at gmail.com
Sat Apr 28 04:48:12 CEST 2007

Michael Crawford wrote:
> On Apr 26, 2007, at 2:42 PM, Claudio "malefico" Andaur wrote:
>> Hi, recently (a few weeks ago) I have noticed that when the Z solid 
>> button in 3D window header is activated, selecting loops of faces 
>> doesn't work as before. If you try to select a loop of faces, it's 
>> very usual now, that Blender selects edges from back faces instead, 
>> forcing the user to be very accurate when clicking on the model.
>> For instance if you add a Suzie head, subdivide all faces and scale 
>> it up let's say 1.5 in edit mode, trying to select loops around the 
>> eyes becomes hard (again, when "Limit selection to visible (Clipped 
>> using Depth Buffer)" button is on.)
>> Anybody else have noticed this ?
> I have.  I was thinking i was crazy.
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I thought it was local to my build, guess not. :/


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