[Bf-committers] Problems selecting loops in only visible faces

Claudio "malefico" Andaur malefico at manosdigitales.com
Sat Apr 28 17:55:54 CEST 2007


Reported to bug tracker :)

Regards

malefico

Ton Roosendaal wrote:

> Hi,
>
> Add it in tracker before this bug gets lost?
>
> -Ton-
>
> On 26 Apr, 2007, at 20:42, Claudio "malefico" Andaur wrote:
>
>> Hi, recently (a few weeks ago) I have noticed that when the Z solid  
>> button in 3D window header is activated, selecting loops of faces  
>> doesn't work as before. If you try to select a loop of faces, it's  
>> very usual now, that Blender selects edges from back faces instead,  
>> forcing the user to be very accurate when clicking on the model.
>>
>> For instance if you add a Suzie head, subdivide all faces and scale 
>> it  up let's say 1.5 in edit mode, trying to select loops around the 
>> eyes  becomes hard (again, when "Limit selection to visible (Clipped 
>> using  Depth Buffer)" button is on.)
>>
>> Anybody else have noticed this ?
>>
>> Regards
>>
>> malefico.
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>
>>
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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