[Bf-committers] game engine sound interferes with sequencer sound

Branan Riley branan at gmail.com
Wed Nov 1 18:12:10 CET 2006


It's not true with OSS-emulation. You have to shut down all the other
sound daemons running if you want to have an app use OSS sound through
ALSA.

On 11/1/06, Stefan Gartner <stefang at aon.at> wrote:
> On Wednesday, 1. November 2006 12:44, Carsten Wartmann wrote:
> > Tom M wrote:
> > > Is there some way we can fix this in the code?  Essentially any user
> > > that tries to use sound in the sequencer (on linux or our other
> > > platforms too?) is going to think that sound is broken unless they
> > > have stumbled across the hints that you need to disable game engine
> > > sound via command line (or some other tricks) to use the sequencer.
> > > This was brought up at the conference, and is in a current bug report.
> > >
> > > anyone familiar with openal and sdl and why they are having this
> > > conflict and how we can fix it?
> >
> > Best would be to support also Sound Daemons like ESD. Too bad that there
> > is no standard on Linux how multiple apps can use the sound device...
>
> alsa already does software mixing (using the dmix plugin, IIRC), though I'm
> not sure if this is the case with oss emulation.
>
> greetings,
> sgefant
>
>
>
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