[Bf-committers] game engine sound interferes with sequencer sound

Stefan Gartner stefang at aon.at
Wed Nov 1 13:49:19 CET 2006


On Wednesday, 1. November 2006 12:44, Carsten Wartmann wrote:
> Tom M wrote:
> > Is there some way we can fix this in the code?  Essentially any user
> > that tries to use sound in the sequencer (on linux or our other
> > platforms too?) is going to think that sound is broken unless they
> > have stumbled across the hints that you need to disable game engine
> > sound via command line (or some other tricks) to use the sequencer.
> > This was brought up at the conference, and is in a current bug report.
> >
> > anyone familiar with openal and sdl and why they are having this
> > conflict and how we can fix it?
>
> Best would be to support also Sound Daemons like ESD. Too bad that there
> is no standard on Linux how multiple apps can use the sound device...

alsa already does software mixing (using the dmix plugin, IIRC), though I'm 
not sure if this is the case with oss emulation.

greetings,
sgefant

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