[Bf-committers] default scons ignoring #if 0 ?

Ton Roosendaal ton at blender.org
Tue May 30 14:44:15 CEST 2006


Hi,

Confirmed with makefiles. I don't understand why "#if 0" still calls  
the preprocessor... weird.

khughes; can't this stuff just be removed? It'll be in cvsweb anyway.

-Ton-

On 30 May, 2006, at 2:16, Matt Ebb wrote:

> I'm using a pretty much default setup of scons here on OS X, gcc 3.3,  
> and it strangely seems to be ignoring the #if 0 in Ken's recent  
> commit, giving me an error:
> source/blender/python/api2_2x/sceneRender.c:2198:14: missing  
> terminating " character
>
> Does anyone know why that may be happening? Is it something on my end  
> like I need to do a clean build, or are the actual scons scripts just  
> plain missing it?
>
> cheers
>
> Matt
>
>
>
> On 30/05/2006, at 03:14 AM, Ken Hughes wrote:
>
>>   Log:
>>   ===Python API===
>>   Second pass at sceneRender.c / Scene.Render API clean-up.  Most of  
>> the remaining clean-up needs to wait for the API refactor, since the  
>> "good" attribute names are already used by methods.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



More information about the Bf-committers mailing list