[Bf-committers] default scons ignoring #if 0 ?

Ken Hughes khughes at pacific.edu
Tue May 30 15:26:09 CEST 2006


Yeah, I'll delete it.  Since the code is in CVS I can always grab it later.

Ken

Ton Roosendaal wrote:
> Hi,
> 
> Confirmed with makefiles. I don't understand why "#if 0" still calls  
> the preprocessor... weird.
> 
> khughes; can't this stuff just be removed? It'll be in cvsweb anyway.
> 
> -Ton-
> 
> On 30 May, 2006, at 2:16, Matt Ebb wrote:
> 
>> I'm using a pretty much default setup of scons here on OS X, gcc 3.3,  
>> and it strangely seems to be ignoring the #if 0 in Ken's recent  
>> commit, giving me an error:
>> source/blender/python/api2_2x/sceneRender.c:2198:14: missing  
>> terminating " character
>>
>> Does anyone know why that may be happening? Is it something on my end  
>> like I need to do a clean build, or are the actual scons scripts just  
>> plain missing it?
>>
>> cheers
>>
>> Matt
>>
>>
>>
>> On 30/05/2006, at 03:14 AM, Ken Hughes wrote:
>>
>>>   Log:
>>>   ===Python API===
>>>   Second pass at sceneRender.c / Scene.Render API clean-up.  Most of  
>>> the remaining clean-up needs to wait for the API refactor, since the  
>>> "good" attribute names are already used by methods.
>>
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>>
>>
> ------------------------------------------------------------------------ --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org
> 
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