[Bf-committers] 1) ESC doesn't abort render
erwin at erwincoumans.com
Sat May 13 03:11:26 CEST 2006
I'm donating a Sony PSP for this (either European, US, or Japanese).
I'm a bit busy, but let's discuss this on the Physics Forum, in the Blender
----- Original Message -----
From: "Mal" <mal at candomultimedia.com>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Friday, May 12, 2006 5:32 PM
Subject: Re: [Bf-committers] 1) ESC doesn't abort render 2)Bullet
> Hi Erwin,
> > Best is to mail me a blend, and I can verify it.
> To get you some more sample .blend files to test how people will try to
> use Bullet, it might be worth running a quick competition, and getting
> people to make simple physics scenes and scenarios that they would like to
> see working, but that currently don't work as expected.
> This should both give you sample scenes that you can test, and also give
> you a better idea of how the Blender GE community might use the physics
> engine initially. Also, if they get fixed and are useful, they could be
> included as physics demos in the main build
> Some examples might be...
> - Simulating a bowling alley ( having different styles of pins, applying
> an impulse to a ball right at the start to knock them over )
> - Having a Super Monkey / Marble Madness sphere type game
> - Move a character object around a level, with moving platforms
> - Create some crazy stunts for the new vehicle based game
> - Set up ragdolls to fall through extreme levels
> I don't mind donating a prize ( eg a free copy of our 3D Art Gallery
> Creator software, worth $99 ) to the winner ( the winner might be the best
> set up scene, or the worst! Maybe having two prizes would help to award
> both categories! ). The smell of a free prize can motivate more people to
> help out :)
> What do you think? If it would be useful, I can post to the
> blenderartists forum.
> Bf-committers mailing list
> Bf-committers at projects.blender.org
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