[Bf-committers] 1) ESC doesn't abort render 2) Bullet physics problems

Ton Roosendaal ton at blender.org
Sat May 13 16:43:13 CEST 2006


Hi,

> 1) ESC
>
> is this just me, or did really noone bother to make ESC work for  
> aborting a
> render?

It's you!

Well, it still works here (OSX), as did on linux last month when I  
tried...
Just note that ESC can be pressed within a redisplay loop or some other  
loop, so it can take up to a second to react. But that's always been  
the case, nothing changed in that code.

-Ton-


>
> When I press ESC during rendering, nothing happens - I have to  
> hard-kill
> Blender.
>
> 2) Bullet
>
> I can't get very useful results when using Bullet, though the demo  
> files
> (esp. the "lots of bricks on a heap" file) seem to work fine.
>
> Example: I add a plane, extrude it to give it depth, calc normals  
> outside.
> Then, I add a cube, squeeze it to be a brick, scale it down to about  
> 0.2
> blender units (I assume 1 BU is still = 1 metre in Bullet?), and then  
> set it
> to Actor, Rigid Body, Bounds -> Box. Depending on the "Form Factor"  
> setting
> and the height of the brick above the floor, any of the following can
> happen:
>
> 1) The brick falls right through the floor
>
> 2) The brick rotates nervously on the floor for a fraction of a second
>    and THEN falls through the floor
>
> 3) The brick stops 10 cm *above* the floor, jitters around like a bar  
> of
>    soap and eventually stops abruptly.
>
> What am I missing?
>
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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